Tasked with conceptualizing, pitching and designing a video game, I wanted to create an atmosphere that was wholly unsettling. The game itself centers around the ghost of a boy who drowned in the town well and I was tasked with creating his room. This is the first 3D project where I modeled, textured, lit and animated all the elements myself. To give the viewer a feel for gameplay, I created a sort of walkthrough that brings you into the room itself and lets you explore.

Game Design